I’m Ray Reynet, a 23-year-old, Cuban-American, writer, illustrator, and storyteller from South Florida. I've been drawing and animating since adolescence, and storytelling has always been my passion.
I am the Prince of Comics!
JUNKET: Hidden Worlds Revealed began as a middle school idea and has grown into a local cult hit, now in top Florida comic shops, featured at over 10 conventions, and in development for animation and video games.
Full of bold myth, heart, and high-stakes adventure, JUNKET is a modern masterpiece. I built it from scratch, including distribution and fandom. self-published on Amazon!
I’m here to push boundaries and create the next era of comics.
WHO IS RAY REYNET? 
I’ve had a pencil in my hand for as long as I can remember. As a toddler in pre-K, I was constantly doodling, filling pages with characters, scenes, and ideas that felt bigger than I was. Long before I understood storytelling or structure, I was already trying to make sense of the world through drawings. Comics became my first language, a way to express thoughts and emotions that words alone couldn’t carry.
As I grew older, those early drawings evolved into something more focused. By middle school, the ideas that had lived in my sketchbooks began to connect, forming the foundation of a story that would stay with me for years: JUNKET. What started as fragments of imagination slowly became a living world, shaped by mythology, adventure, faith, and wonder. JUNKET wasn’t just a project; it was a place I returned to as I grew, refining it alongside my own understanding of life and purpose.
From 2020 to 2023, I formally studied art, hoping to sharpen my skills and find my footing in the creative world. That chapter, however, came with difficult lessons. The school I attended ultimately closed, leaving me without the degrees I was promised and with significant debt. It was a disillusioning experience, but also a clarifying one. I realized early that no institution could define my worth or guarantee my future. If I wanted to create meaningful work, I had to take full responsibility for my path.
Rather than letting that moment stop me, I committed more deeply to my craft. I taught myself how to self-publish, how to print and distribute books, and how to connect directly with readers. Through persistence and trial, JUNKET: Hidden Worlds Revealed emerged as an independent comic rooted in emotional storytelling and timeless imagination. Influenced by creators like Jack Kirby, Osamu Tezuka, classic Disney, and early animation, my goal was never to chase trends, but to create something sincere, something that felt enduring.
I believe deeply that if we stop creating original ideas and stories that truly mean something to people, art loses its soul. Storytelling, especially in comics, carries a unique power. The marriage of words and images allows ideas to live in a space that is both intimate and expansive. Comics can be quiet or explosive, simple or profound, and they invite readers to participate in the act of imagining. That is a power worth protecting.
As JUNKET continued to grow, I felt compelled to explore its world beyond the page. Alongside my childhood friends, I began engineering a JUNKET video game, returning to the same collaborative spirit that fueled my earliest creations. At the same time, I started teaching myself animation, learning every step of the process hands-on. This led to early animation development connected to JUNKET and to the creation of my short animated film, Gunny: Golgotha, an atmospheric night drive through an alien cityscape that reflects my love for mood, worldbuilding, and visual storytelling.
Today, JUNKET has become a local cult favorite in Florida comic shops. I’ve built my own distribution network, spoken on comic convention panels, and released a short documentary, Why I Make Comics, to share not just the work itself, but the reason behind it. Each step forward has been guided less by permission and more by persistence, belief, and a refusal to let the work disappear.
Ultimately, I create because I want my stories to bring hope and inspiration to people. I want readers to feel seen, curious, and reminded of why imagination matters. Comics shaped who I am, and through JUNKET and the worlds that follow, I want to give something back. This is my introduction, not just as an artist, but as a storyteller who believes that original ideas still matter, and that stories, when made with honesty, can endure. 
Upwards & Onwards!

You may also like

Back to Top